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Dice Roller

Roll reproducible virtual dice using a saved seed.

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Saved locally, explained clearly

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Calculation steps

Follow what happened from the selected formula to the displayed answer.

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  1. 1

    Formula selected

    The calculator uses the following formula or method.

    A seeded pseudorandom sequence maps uniformly to integers from 1 through the selected number of sides.

  2. 2

    Values entered

    Your values are placed into the calculation.

    Enter values to see what is used in this step.

  3. 3

    Result calculated

    The formula or method produces the following result values.

    Results will appear after a successful calculation.

  4. 4

    Answer formatted

    Displayed values are rounded and formatted using each output’s configured precision.

Scenario comparison

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Recent calculations

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Data and privacy

How it works

Roll virtual dice with various side counts and track the total sum.

Input query strings and outputs

Use an input name in this page’s URL as ?name=value, and join additional inputs with &. Portable shared links may instead use the compact ?ac= state parameter.

Input query strings

3
  • ?sides= Sides

    Choice · Optional · Default: 6

  • ?count= Count

    Number · Optional · Default: 1

  • ?seed= Seed

    Text · Required · Default: askcalculators

Outputs

1
  • result Result

    Text · Primary output

result contains the calculator’s complete rendered result area, including its visible result cards, tables, charts, and messages.

Roll virtual dice for tabletop games and probability

Description

The Dice Roller is a digital tool for generating random numbers using standard polyhedral dice formats. Whether you’re playing a tabletop RPG (like Dungeons & Dragons), a classic board game, or just need a random selection, this tool provides a fair, unbiased result for any number of dice.

Inputs

  • Sides (d4 - d20): Select the type of die you want to roll (e.g., a standard 6-sided die is d6).
  • Count: How many of those dice you want to roll at once (up to 100).

Outputs

  • Total: The sum of all individual dice rolled.
  • Breakdown: A visual list of the individual result for each die.

Chart

  • N/A: This tool provides direct random results.

“Good to Know”

  • Polyhedral Dice: Different shapes are used for different games.
    • d4: Tetrahedron (4 sides)
    • d6: Cube (standard 6 sides)
    • d10: Decahedron (often used for percentages)
    • d20: Icosahedron (the standard “action” die for D20 systems)
  • Probability: Rolling more dice creates a “Bell Curve” (Normal Distribution). For example, if you roll 2d6, you are much more likely to see a “7” than a “2” or a “12.”

Examples

Example 1: Critical Hit Check

  • Input: d20, Count: 1
  • Output: (Random result between 1 and 20)

Example 2: Fireball Damage

  • Input: d6, Count: 8
  • Output: (Total of 8 dice, e.g., 28)

Example 3: Stats Generation

  • Input: d6, Count: 3
  • Output: (Total of 3 dice, e.g., 11)
Sources
  • No external reference is listed for this calculator. Its formula and variable definitions are shown above.
Limitations
  • Results use the displayed assumptions and are guides rather than predictions of individual outcomes.